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πŸ”’ Privacy-First & Zero Trackers

Privacy Policy for Battle Pens

Developer: ASAT Creation Labs β€’ Official Contact: labsasat@gmail.com β€’ Last Updated: August 2026

Zero Ad Trackers or Third-Party Analytics
Encrypted Local Player Saves
Render Signaling & Google STUN Servers
COPPA Compliant (Family & Kids Safe)

1. Introduction

This Privacy Policy explains how ASAT Creation Labs (β€œwe,” β€œus,” or β€œour”) handles player privacy and technical network connections in Battle Pens (β€œthe Game”).

Battle Pens is built to deliver a fun, distraction-free virtual pen fight experience. We believe in strict privacy minimization: we do not collect personal names, email addresses, device locations, or behavioral tracking profiles.

2. Information Storage & Save Files

Battle Pens does not require user account registration, phone numbers, or passwords.

A. Local Encrypted Game Save Data

  • Player Progression: Inks balance, Inkstones balance, unlocked pens in the Pen Shop (Classic Ball Pen, Donalds Trymad, Turbo V7, Larper Sector), equipped pens, tutorial completion status, and custom sound/volume settings.
  • Storage Location: All progression data is stored locally on your device in an encrypted configuration file (user://battle_pens_save.cfg) and is never transmitted to or sold to third-party databases.

3. Multiplayer Infrastructure (Render & Google STUN)

To provide real-time 1v1 multiplayer without storing personal player accounts, the Game uses low-latency WebRTC and WebSocket peer connections:

Render (Signaling Server)
Our WebSocket signaling server is hosted securely on Render. It temporarily relays 6-digit match codes and session descriptions (SDP) between players to connect the match room. No chat logs or personal player profiles are logged.
Render Privacy Policy β†—
Google Public STUN Servers
Uses standard public STUN servers (stun.l.google.com:19302) solely for WebRTC NAT traversal, allowing peer-to-peer pen collision synchronization between devices.
Google STUN Privacy β†—
Godot Game Engine
The game client is developed on open-source Godot Engine 4.7. The engine runtime does not include proprietary trackers or telemetry.
Godot License β†—

4. No Ad SDKs or Third-Party Tracking

✨
Zero Third-Party Advertising / Analytics: Battle Pens currently operates with no advertising SDKs (no AdMob, no Unity Ads) and no third-party user behavioral trackers (no Firebase Analytics or Facebook SDK). Your device is not tracked across apps or websites.

5. Children's Privacy (COPPA Compliance)

Battle Pens is suitable for all ages and classroom pen fight enthusiasts. We do not knowingly collect or request personal identifiable information from children under 13 (or under 16 in certain jurisdictions). Because the game does not require account creation, personal profiles, or social logins, children can play safely offline or via 6-digit room codes.

6. Security & Data Management

  • Direct Peer Traffic: In-match physics and pen coordinates during online multiplayer are transmitted directly peer-to-peer via WebRTC encrypted datachannels.
  • Resetting Save Data: Players can reset their local progress at any time by clearing the Battle Pens app data or storage in Android device settings.

7. Contact ASAT Creation Labs

If you have questions about Battle Pens or this Privacy Policy, please contact our studio:

Game Studio:ASAT Creation Labs
Official Developer Email:
Multiplayer Architecture:Render WebSocket Signaling & Google STUN